Backend Overhaul Complete - I Can Program Computers!
Dungeon Team » Devlog
2021.02.06:
Dungeon Team LIVES ...
Hi folks - I've just finished a complete overhaul of the game backend, to get the game stable & performant for some upcoming releases (esp. to Steam)
Mostly the changes are purely neckbeardy nerd stuff that have nothing to do with the actual gameplay - other than (hopefully) reducing lag & stability/security issues - but over the course of this work I did end up fixing some bugs & making some changes that bear mentioning...
CHANGELOG
- the "Device ID" login system has been abolished - you will now have to authenticate with an email/password or 3rd party (Google, FB, etc) to log in.
- if your account was already linked to Facebook, the new system *should* find & load your data
- ^ same goes for anyone playing on Kongregate
- if you WEREN'T authenticated any other way, the game should still find & load your data - that is after you create an account with the new system
- if you had any alt accounts on nothing but a Device ID, for now you could play them all by merging each into a separate account (e.g. one against email, one against Google, etc.). very soon i will impement a system allowing you to load them all (or create arbitrary new hero rosters) under one account, choosing which one to play on login.
- significant change to Elo rating change calculation when resolving arena battles
- fixed what was probably a bug that was suppressing the overall ratings pool amount (stronger players should end up with much higher ratings)
- added a variable "K-value" making rating changes more volatile at lower rating tiers
- K-value is doubled for live matches (i.e. more to gain/lose)
- pixie dust rewards for arena battles have been lowered - notably, you can't get any PD for losing a battle
- fixed a bug in refreshing the shop's stock
- pixie dust purchase flow now uses Stripe, not Paypal
- increased new player starting gold to 500
- fixed a bug in determining prayer reward types (esp. you can get rings now)
- caverns
- on entering a room, hero placement order is now randomized
- the shape/size of "hallway" & "rectangle" type rooms has been adjusted to avoid overcrowding
- arena lobby - after challenging a player by name, switching match-types will load the same player's squad for the new match type
Dungeon Team
Turn-based PvP arena battler + idle PvE dungeon crawl.
Status | In development |
Author | WakefieldStudios |
Genre | Strategy |
Tags | Massively multiplayer, Medieval, Multiplayer, PvP, Strategy RPG, Tactical, Tactical RPG, Turn-based, Turn-Based Combat, Turn-based Strategy |
Languages | English |
More posts
- Patch Notes - AI fixes, among other things6 days ago
- Patch Notes - summons limited to 2~517 days ago
- Dungeon Team lives ...Jan 04, 2021
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