Patch Notes - AI fixes, among other things
Dungeon Team » Devlog
I've been shipping changes just about every day, but here's a list of everything that's gone in since the last Patch Notes on 2024.11.5...
The biggest deal is definitely the fixes & improvements made to AI. No more ranged heroes randomly charging in to to melee attack. Also, when surrounded, toons will look to melee attack an adjacent mob rather than pass turn. This should alleviate some of the getting-stuck-in-cramped-spaces situations.
- The Arena turn timer stops at zero now
- Caverns: when traveling thru doors, heroes will enter in order of Armor Class (tanks in front)
- Inn: Fixed the math for rendering peanuts per second
- Got the game ready for publishing on Yandex (implemented their SDK for login & in-app purchases flow)
- Finally implemented Reflect Magic. After 7 years, Dungeon Team is officially feature complete.
- Fixed many Ability Tooltips
- Arena/Inn: now no rewards granted for battles aborted in under 2 minutes
- BattleRewards modal: Claim All button moved to below reward icons
- ... and many, many other bugs fixes which are too numerous to mention
Dungeon Team
Turn-based PvP arena battler + idle PvE dungeon crawl.
Status | In development |
Author | WakefieldStudios |
Genre | Strategy |
Tags | Massively multiplayer, Medieval, Multiplayer, PvP, Strategy RPG, Tactical, Tactical RPG, Turn-based, Turn-Based Combat, Turn-based Strategy |
Languages | English |
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